HAZMAT
Role: Creative Direction, Developer,
Story,Music and Sound Design
Awarded First Place in UNC M.A.S
Immersive Media & Game Design Competition
Successfully built and pitched a game demo. Writing the story, designing the visuals, composing the music, and crafting the full sound design. Every element was created to serve the tone and gameplay, resulting in a cohesive, immersive experience driven by a clear creative vision.
RPG/Maze game where the player has to navigate a hazy abandoned dystopian lab known as LIRN Pharma. They are in the final steps of producing the drug to “cure all disease”, but secretly intend to be weaponized as a mind control super drug that would be sent to brainwash the country. After a poisonous gas is exposed in the building, you only have a short amount of time to get out of the building and stop the factory from making anymore of the drugs.












